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Snoke
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Definitions and prototypes for Labyrinth class. More...
#include "../Common/common.h"#include "../Snake/snake.h"#include "change.h"#include "../Ball/ball.h"#include <ncurses.h>#include <string>#include <cstring>#include <cstdio>#include <list>

Go to the source code of this file.
Classes | |
| class | DisplayHandler |
| class | Labyrinth |
| class for containing and displaying the game field More... | |
Variables | |
| const int | DISPFULL = 0 |
| the whole labyrinth can fit and was redrawed More... | |
| const int | DISPPART = 1 |
| the whole labyrinth doesn't fit, so we are displaying it partialy More... | |
| const int | DISPUPD = 2 |
| the whole labyrinth can fit and was already fully redrawn so we just need to redraw the changed Points More... | |
Definitions and prototypes for Labyrinth class.
Definition in file labyrinth.h.
| const int DISPFULL = 0 |
the whole labyrinth can fit and was redrawed
Definition at line 44 of file labyrinth.h.
| const int DISPPART = 1 |
the whole labyrinth doesn't fit, so we are displaying it partialy
Definition at line 48 of file labyrinth.h.
| const int DISPUPD = 2 |
the whole labyrinth can fit and was already fully redrawn so we just need to redraw the changed Points
Definition at line 52 of file labyrinth.h.