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| const int | WALLUP = -3 |
| | the tested segment is intersecting with the upper boundary of the game field More...
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| |
| const int | WALLBOT = +3 |
| | the tested segment is intersecting with the bottom boundary of the game field More...
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| |
| const int | WALLLEFT = -4 |
| | the tested segment is intersecting with the left boundary of the game field More...
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| |
| const int | WALLRIGHT = +4 |
| | the tested segment is intersecting with the right boundary of the game field More...
|
| |
| const int | COLL = 5 |
| | the tested segment is intersecting with a non-boundary Point of the game field More...
|
| |
| const int | NOCOLL = 6 |
| | the tested segment is NOT intersecting with any Point of the game labyrinth More...
|
| |
| const int | BALL = 7 |
| | the tested segment is intersecting with the Ball More...
|
| |
| const int | MVRIGHT = +1 |
| | snake's head is moving right More...
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| |
| const int | MVDOWN = +2 |
| | snake's head is moving down More...
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| |
| const int | MVLEFT = -1 |
| | snake's head is moving left More...
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| |
| const int | MVUP = -2 |
| | snake's head is moving up More...
|
| |
| Point | gameFieldSize |
| |
Definitions and prototypes for Snake class.
- Author
- Yegor Ignatov
- Version
- 0.1
- Date
- 2019-05-03
- Copyright
- Copyright (c) 2019
Definition in file snake.h.